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Mortal Kombat X Props and Creatures

This is a collection of some of various props, weapons, and creatures I was tasked with for Mortal Kombat X for PS4 and Xbox One. It was a joy to work on some iconic things like the Alien Facehuggers/Chestbursters and Leatherface's Chainsaw.

Alien Default Chestburster (High Res and In-Game) - All Chestbursters were modeled and rigged by me. The materials were setup to tint the blood based on specified character blood color.

Alien Default Chestburster (High Res and In-Game) - All Chestbursters were modeled and rigged by me. The materials were setup to tint the blood based on specified character blood color.

Alien Predator Variation Chestburster (High Res and In-Game)

Alien Predator Variation Chestburster (High Res and In-Game)

Alien Tarkatan Variation Chestburster (High Res and In-Game)

Alien Tarkatan Variation Chestburster (High Res and In-Game)

Alien Facehugger High Res

Alien Facehugger High Res

Alien Facehugger High Res

Alien Facehugger High Res

Alien Facehugger In-Game

Alien Facehugger In-Game

Leatherface Chainsaw High Res

Leatherface Chainsaw High Res

Leatherface Chainsaw in-Game

Leatherface Chainsaw in-Game

Triborg Death Machine High Res

Triborg Death Machine High Res

Bo' Rai Cho staff (High Res and In-Game)

Bo' Rai Cho staff (High Res and In-Game)

Bo' Rai Cho jug (High Res and In-Game)

Bo' Rai Cho jug (High Res and In-Game)

Kotal Kahn Blood Totem (High Res and In-Game with custom flowing blood material effect)

Kotal Kahn Blood Totem (High Res and In-Game with custom flowing blood material effect)

Jungle Crocodile

Jungle Crocodile

Various assortment of In-Game props/weapons.

Various assortment of In-Game props/weapons.

Carriage Beast (In-Game) I was responsible for the In-Game low res mesh/materials and rigging for this asset. The talented Anthony Sixto (https://www.artstation.com/artist/asixto) handled the Concept/High-Res

Carriage Beast (In-Game) I was responsible for the In-Game low res mesh/materials and rigging for this asset. The talented Anthony Sixto (https://www.artstation.com/artist/asixto) handled the Concept/High-Res

Quan Chi's Steed (In-Game). I was responsible for the In-Game low res mesh/materials and rigging for this asset. The talented Anthony Sixto (https://www.artstation.com/artist/asixto) handled the Concept/High-Res

Quan Chi's Steed (In-Game). I was responsible for the In-Game low res mesh/materials and rigging for this asset. The talented Anthony Sixto (https://www.artstation.com/artist/asixto) handled the Concept/High-Res