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Jessie Graybeal
Jessie Graybeal
Character/Prop Artist at NetherRealm Studios
Chicago, United States of America

Summary

Currently a Character/Prop artist at NetherRealm Studios. Helping make Superheros, Ninjas, and sorcerers fight each other since 2013.

Skills

RiggingTexturingCinematicsPython ScriptingModelingMELMaterial EffectsHigh Res Sculpting

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance Painter
Substance Painter
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Jira
Jira

Productions

  • Mk11 cover
    • Video Game
      Mortal Kombat 11
    • Year
      2019
    • Role
      Character Artist
    • Company
      NetherRealm Studios
  • 435903 injustice 2 ultimate edition xbox one front cover
    • Video Game
      Injustice 2
    • Year
      2017
    • Role
      Associate Artist (Props)
    • Company
      NetherRealm Studios
  • 363330 mortal kombat x xbox one front cover
    • Video Game
      Mortal Kombat X
    • Year
      2015
    • Role
      Associate Technical Artist
    • Company
      NetherRealm Studios
  • 220px batman arkham origins box art
    • Mobile Game
      Batman: Arkham Origins
    • Year
      2013
    • Role
      Associate Artist
    • Company
      NetherRealm Studios
  • Injustice gods among us cover art
    • Mobile Game
      Injustice Gods Among Us
    • Year
      2013
    • Role
      Associate Artist
    • Company
      NetherRealm Studios

Experience

  • Character Artist at NetherRealm Studios
    Chicago, United States of America
    February 2018 - Present

    Character Artist on console team at NetherRealm. Responsible for in-game and cinematic work on character material systems, Props, rigging/skinning, and tools creation. I work closely with Design, Cinematics, UI, Animation, and other disciplines to make sure character assets work as intended for all departments across the studio and it's partners.

  • Associate Artist at NetherRealm Studios
    Chicago, United States of America
    January 2013 - February 2018

    Associate Artist On the console team at NetherRealm Studios. I'm currently a part of the character team, handling In-game and Cinematic Character props, as well as various technical art tasks including rigging, Cinematic asset implementation, and Material effects.