Currently a Character/Prop artist at NetherRealm Studios. Helping make Superheros, Ninjas, and sorcerers fight each other since 2013.
Character Artist on console team at NetherRealm. Responsible for in-game and cinematic work on character material systems, Props, rigging/skinning, and tools creation. I work closely with Design, Cinematics, UI, Animation, and other disciplines to make sure character assets work as intended for all departments across the studio and it's partners.
Associate Artist On the console team at NetherRealm Studios. I'm currently a part of the character team, handling In-game and Cinematic Character props, as well as various technical art tasks including rigging, Cinematic asset implementation, and Material effects.