A Large part of my responsibilities for Mortal Kombat 1 and the Khaos Reigns DLC was material effects. I was responsible for overseeing and maintaining our material override effect library, and set up many of our material effects that are played on Characters both in real time matches/cinematics and in our pre-rendered story cinematics. Maintaining these material effects to support a wide range of characters under many different lighting scenarios is a huge challenge that is extremely rewarding to work on! I worked with our Kore engine team to flesh out many in-editor features for using these materials in Unreal's Sequencer and our proprietary Uppercut system, as well as create Blueprint logic solutions for some aspects of our game like Character Select to support this material override system.
MORTAL KOMBAT and all related characters and elements are trademarks of © Warner Bros. Entertainment Inc.