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Injustice 2 - Atrocitus Butcher and Red Lantern

I was responsible for setting up the rigging and initial temp asset for Atrocitus' Butcher asset from his Supermove. The high res and initial Substance pass was done by Sarah Suh, and finished up by one of our outsourcers. From there, I setup the final low res rigged mesh and material pass in both Substance painter (Minor updates) and In-editor with custom shader effects. The red Lantern was created from scratch in Maya/Zbrush and textured in Substance Painter.

The Butcher

The Butcher

Atrocitus Red Lantern

Atrocitus Red Lantern